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the hard but perfectly weighted “big slow tramp alongside the fast little trickster” by Ornstein & Smough…Īll the information you need in Cuphead’s boss fights is right on your screen, and your ability to win those fights is shared between your mind and your fingertips on the controller. His boss fights remind me of the base game Cuphead at first, but with their clean boss patterns and elegant rhythm, they also remind of the great duels from the FromSoft games – Knight Artorias from Dark Souls, Gascoigne and Gehrman from Bloodborne. Not once in Cuphead: The Delicious Last Course did I frantically or silently curse or seek help online. The magic of dueling is lost as you are forced into the fiddly work of optimizing builds, researching online, and managing inventory. But this whole process – from the research to the respecs to the obscure in-game items – just sucks being in battle.ĭitto for summoning players to your aid, which while welcome, seems to rely on the boss AI not really knowing what to do when faced with more than one player. So you go online, read through the dozens of posts from fellow players asking for help, and find out that the Godskin Apostle can actually be easily put to sleep or Malenia staggered – you just have to go to Rennala and re-spec as a power -Build – or that the Mimic Tear is a great decoy for any boss fight. Sure, the average player will pull it off ultimatelybut does it really feel like an achievement if it takes 50 tries? The seemingly endless excitements and self-heals of Malenia, the area-of-effect attacks and explosive attacks of Godfrey and the Elden Beast, the unacceptable mess of limbs that is the Grafted Scion – things get chaotic and the encounters start to feel like it Attrition battles across multiple deaths. But in the later stages of the game, the boss fights become a chore that escalates at the expense of clarity, satisfying rhythm, and, well, difficulty. Elden Ring seems to have continued this design philosophy from the start, with tough but manageable fights like Godrick the Grafted, Margit, and Rennala.
#Cuphead rap and build our machne you die tonight series#
Historically, the series has some of the best boss designs, rewarding patient players who take the time to read the boss’ moves, but also those who have the courage to take advantage of the openings that present themselves. You then hear the game’s announcer yell “It’s a Knockout!” and return to reality.Īnother series known for its climactic boss fights is From Software’s Soulsborne series, along with its more recent appearance Elden Ring. You’re the Neo from The Matrix as soon as he starts seeing in binary, you’re the clairvoyant Bran from Game of Thrones with his eyes rolled into the back of his head – seeing nothing and yet seeing all at the same time. Once you get into this state, the game Yes, really becomes an unforgettable sight for a spectator, but as a player you hardly see anything Your eyes are somehow on four things at once, yet none of them individually, when, on the 25th time of asking, you finally begin to master the challenge in front of you. Each element is visually distinctive and remains clear even in all the chaos. Something that helps achieve this state is that every fight takes place on a single screen and your eyes are naturally drawn to every beautifully drawn element that comes your way. Something I wrote in my review of the Cuphead DLC is that once you find its rhythm, you become “part of the machine” Your understanding of each of the moves, even if they start to overlap and all come at you at the same time, makes you primed to merge with this monster trying to destroy you. There were many complaints about developer StudioMDHR’s decision years ago to transform Cuphead from a side-scrolling shooter platformer into what is now essentially a Boss Rush game, but that decision helped shape it into one Lighthouse for grueling but fair boss design. The steady and clean (yet intense and frenetic) influx of information I absorb every time I fight and fail this and every other boss in the Cuphead DLC means that even across dozens of deaths, these beautiful battles never get boring.
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